The upcoming revelation about Destiny 2’s Artifact mod for Season of the Wish, scheduled for several future seasons, will be discussed next week. The attention on stasis, the ice-based subclass of the game (confirmed as crystallized darkness or similar).
Introduced in Beyond Light of 2020, Stasis has had an unusual journey in Destiny 2, with efforts over the ensuing year to address its impact on PvP. As the first genuine “3.0” subclass, it brought forth a new system to eventually enable the integration of tailored aspects and components, and “actions” into classes, for more enhanced buildcrafting.
However, the issue is that Stasis has been trailing for a prolonged period. Its usage among players is relatively limited, and it seldom receives enhancements to keep pace with other classes, a situation that players are hopeful will change in the forthcoming season.
The underlying reason for this is fairly evident and has remained unaltered by Bungie over three years, although the solution may be more intricate than commonly perceived. Stasis is solely accessible upon purchasing Beyond Light and completing a campaign for each character to unlock it. Similar prerequisites apply to Lightfall, released this year, despite Beyond Light marking its three-year anniversary, where the relevant subclass remains exclusive. Consequently, there is little incentive to heavily invest in an older subclass possessed by only a fraction of the player base.
The most apparent suggestion would be to “Grant stasis to all.” This is a stance I’ve previously endorsed, but subsequent discussions with Bungie personnel have conveyed that accomplishing this is more technically intricate than it appears. It is so deeply ingrained in Beyond Light that its removal is not straightforward, despite theoretical simplicity. Efforts have thus been made to facilitate the unlocking process gradually over time, as opposed to mindless, burdensome short questionnaires that were formerly a requisite. However, the notion of instantly bestowing stasis upon everyone post-Beyond Light is not the swift resolution it may seem, and it is not currently a priority given Bungie’s myriad ongoing endeavors.
Another proposal entails reducing the cost of Beyond Light or offering it for free, which is a notion I have also previously broached concerning older expansions such as Shadowkeep. Additional dialogues with Bungie suggest that despite indications to the contrary, surprises abound in terms of the sustained sales performance of older expansions like Beyond Light. Considering Bungie’s present financial straits, it is unlikely that such a move would be implemented.
Consequently, with no immediate solution in sight, this impasse will persist. Why are light subclasses receiving additional super options with The Final Shape, while Stasis, together with Strand, is limited to one for three years? Probably due to low usage and relatively restricted ownership, these aspects do not justify attention in comparison to other subclasses.
Some discernible Stasis enhancements exist, primarily in the form of exotic weapons and armor pieces, which have been introduced at a steady pace. Nonetheless, apart from particularly specialized builds for champion freezing, it is evident that the class consistently lags behind everything else.
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