Tom Aspinall in EA UFC 5
The outcry from the EA UFC community has been acknowledged by EA’s development team.
On Thursday, Mako, the game’s community manager, shared the patch notes for the update which has been rolled out to users.
The primary focus of the update is to address the stamina issues that have been persistent in the game’s stand-up encounters since its launch.
According to the notes, the update includes the following change: “Increased the long-term stamina cost of Strike in Stand-up.”
It is expected that this adjustment will discourage block-breakers from excessively using 1-2 combinations and hooks without risking the weakening of their opponent’s defense. This alteration might also enhance the effectiveness of body targeting, as depleting stamina is integral to that strategy.
Here are the other notable updates included:
- Resolved an issue with excessive vulnerability during returns from side sway.
- Significantly reduced the vulnerability, surpassing even UFC 4’s sway buffs at launch, as per the intended adjustments.
- Addressed inconsistency between different types of jabs and struts.
- Fixed glitches in the regular edition/skin, which were not present in alternate editions. All versions have now received appropriate nerfs.
- Eliminated stamina drain for the submissive fighter in the headlock (standing guillotine) clinch position.
- Main fighters are likely to have stamina depletion. This change is expected to promote the strategy of initiating the guillotine submission immediately, unless the fighter is near the cage, in which case a submission initiated by reaching the cage results in a slightly stronger entry.
- Reduced the frequency of AI spins and the use of Spinning Strike.
- Resolved an issue where the rear leg kick combo from the lead hook was excessively slow, and now the combo should possess proper speed.
- Reduced the range of major lunging punches.
- All four major lunging punches now have reduced range: the jab, straight, lead hook, and rear hook. Their actual range during movement remained consistent, but with major strikes, their reach appeared exaggerated and the movements seemed excessively quick. These adjustments are aimed at a more authentic execution of these moves. The sprinting version of these attacks was not altered.
- Implemented a kick catch to prevent the submissive fighter from executing a flying knee while the attacker delivers a blow.
- This change aims to eliminate scenarios where flying knees were taken in illogical situations, leading to inappropriate interactions. The submissive fighter is now unable to execute a flying knee when it’s contextually incorrect, especially when the dominant fighter is already in the process of releasing their leg while kicking.
This update reflects a move towards improving realism and balancing gameplay.
Following the update, after playing five matches, I’ve observed a slight change in stamina. However, further evaluation is needed to accurately gauge the impact.
Additionally, I will be monitoring the community sentiment to gauge the overall consensus regarding the update.
Source: www.forbes.com